Scorn — hero render

Scorn

Role
Lead Environment Artist
Studio / Client
Ebb Software
Year
2016–2022
Tools
Unreal Engine, Maya, ZBrush, Substance 3D Painter

Seven years at Ebb Software, rising from 3D modeler to Lead Environment Artist. I led the environment art team through release — owning visual targets from sculpt to optimized in-engine asset, mentoring artists, and coordinating with level design and engineering. Scorn won Best Art Direction at The Horror Game Awards and was a Steam Awards nominee for Outstanding Visual Style.